Preparing Docker image with Qt installed
I’ve recently came up with a need to use a Docker container as a build machine, where Qt Framework was involved. Here is how I solved the way to automatically build the Docker image with a crafted Dockerfile.
I was using Qt version 5.9.4, and the image was based on Ubuntu 18.04.
The dockerfile ended up having such entries:
FROM ubuntu:18.04
RUN apt-get update
RUN apt-get install unzip wget
ENV QT_VERSION_A=5.9
ENV QT_VERSION_B=5.9.4
ENV QT_VERSION_SCRIPT=594
RUN wget https://download.qt.io/archive/qt/${QT_VERSION_A}/${QT_VERSION_B}/qt-opensource-linux-x64-${QT_VERSION_B}.run
RUN chmod +x qt-opensource-linux-x64-${QT_VERSION_B}.run
COPY qt-noninteractive.qs /qt-noninteractive.qs
RUN ./qt-opensource-linux-x64-${QT_VERSION_B}.run --script qt-noninteractive.qs -platform minimal
Additionally, it requires a installer automation script named qt-noninteractive.qs
that should co-resite with Dockerfile (in the same directory), having the following content:
function Controller() {
installer.autoRejectMessageBoxes();
installer.installationFinished.connect(function() {
gui.clickButton(buttons.NextButton);
})
}
Controller.prototype.WelcomePageCallback = function() {
gui.clickButton(buttons.NextButton, 3000);
}
Controller.prototype.CredentialsPageCallback = function() {
gui.clickButton(buttons.NextButton);
}
Controller.prototype.IntroductionPageCallback = function() {
gui.clickButton(buttons.NextButton);
}
Controller.prototype.TargetDirectoryPageCallback = function()
{
gui.currentPageWidget().TargetDirectoryLineEdit.setText("/qt");
gui.clickButton(buttons.NextButton);
}
Controller.prototype.ComponentSelectionPageCallback = function() {
var widget = gui.currentPageWidget();
widget.selectAll();
widget.deselectComponent('qt.594.src');
// widget.deselectAll();
// widget.selectComponent("qt.594.gcc_64")
// // widget.selectComponent("qt.594.doc")
// // widget.selectComponent("qt.594.examples")
// widget.selectComponent("qt.594.qtcharts")
// widget.selectComponent("qt.594.qtcharts.gcc_64")
// widget.selectComponent("qt.594.qtdatavis3d")
// widget.selectComponent("qt.594.qtdatavis3d.gcc_64")
// widget.selectComponent("qt.594.qtnetworkauth")
// widget.selectComponent("qt.594.qtnetworkauth.gcc_64")
// widget.selectComponent("qt.594.qtpurchasing")
// widget.selectComponent("qt.594.qtpurchasing.gcc_64")
// widget.selectComponent("qt.594.qtremoteobjects")
// widget.selectComponent("qt.594.qtremoteobjects.gcc_64")
// widget.selectComponent("qt.594.qtscript")
// widget.selectComponent("qt.594.qtspeech")
// widget.selectComponent("qt.594.qtspeech.gcc_64")
// widget.selectComponent("qt.594.qtvirtualkeyboard")
// widget.selectComponent("qt.594.qtvirtualkeyboard.gcc_64")
// widget.selectComponent("qt.594.qtwebengine")
// widget.selectComponent("qt.594.qtwebengine.gcc_64")
// // widget.selectComponent("qt.594.src")
// widget.selectComponent("qt.tools.qtcreator")
gui.clickButton(buttons.NextButton);
}
Controller.prototype.LicenseAgreementPageCallback = function() {
gui.currentPageWidget().AcceptLicenseRadioButton.setChecked(true);
gui.clickButton(buttons.NextButton);
}
Controller.prototype.StartMenuDirectoryPageCallback = function() {
gui.clickButton(buttons.NextButton);
}
Controller.prototype.ReadyForInstallationPageCallback = function()
{
gui.clickButton(buttons.NextButton);
}
Controller.prototype.FinishedPageCallback = function() {
var checkBoxForm = gui.currentPageWidget().LaunchQtCreatorCheckBoxForm
if (checkBoxForm && checkBoxForm.launchQtCreatorCheckBox) {
checkBoxForm.launchQtCreatorCheckBox.checked = false;
}
gui.clickButton(buttons.FinishButton);
}
The bits on how to use this file to automate Qt installation process is taken from: https://stackoverflow.com/a/34032216/78204
You can uncomment specific items and have additinal fine grain control over which Qt components are being installed (I took all).
That’s about it. The receipe gives you a Docker image with Qt framework installed in /qt
directory, and available for usage in builds and compilations.